Game localization QA.

We test language where players see, hear, and use it. Our team checks text, UI, audio, and cultural context for clear, natural wording that fits each scene.

Discuss your LQA project
A tester checks a game build alongside a localization issue tracker

Check the details where players encounter them.

Localization quality assurance (LQA) checks translations, text display, and context by testing the game itself.

UI & implementation

Text fit, fonts, variables and language resources.

Language quality

Accuracy, terminology and natural expression.

Narrative & audio

Character voice, subtitles, pronunciation and audio triggers.

Cultural fit

Text, visuals and interaction, reviewed for your target market.

From test preparation to verified fixes.

Unresolved issues go back for fixes
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Plan the coverage before testing.

Confirm the build, languages, and markets. Map each module’s screens through three levels of navigation.

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Check every string.

Review 100% of the text with QA tools and line-by-line human checks.

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Test the experience in context.

Native-speaking testers and cultural advisors review visuals, audio and interaction.

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Clear evidence. Actionable fixes.

Screenshots and recordings help developers and designers locate issues and confirm changes.

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Verify fixes. Deliver the results.

Complete a full regression test 7 days before the build is packaged, then report coverage and issue status.

Native-speaking testers. Experienced test leads.

3+

Years in game localization

Native speakers of the target language, with experience across game genres.

5

Years managing LQA teams

Test leads oversee core modules, test cases, and coverage reviews.

Cultural advisors

Directly involved in testing

Identify cultural, political and religious sensitivities, with adaptation recommendations for your target markets.

All platforms. All game genres.

See our 17 languages and regional variants

Know what has been tested.

Text review coverage
100%
Tool-based QA + line-by-line human review.
In-game coverage target
95%
Measured using screens at the third navigation level within each module.

We review text that cannot be triggered in the game in the localization files and track it separately.

  • Additional narrative review
  • 5% PM spot-check
  • Full regression testing 7 days before packaging

What testing reveals inside the game.

Three real testing cases connect language, interfaces and the player experience.

Make your next release feel native.

Share your platforms, target languages and release window. Let’s plan your LQA.

Discuss your LQA project