Prepare the information needed for a quote
List languages and accents, character count, word or character counts, estimated recording volume and content types such as dialogue, combat barks or trailers. Specify talent, direction, timing or lip sync, post-production, QA scope and deadlines. Confirm intended media, territories and usage term during quoting.
Why scripts of the same length can cost different amounts
More characters change casting and session arrangements. Timing and lip-sync constraints add adaptation and recording work. Languages, performers, directors, recording setup, post-production standards and in-game QA scope also affect effort. A quote should identify scope, charging units and included revision rounds.
Identify why pickups are needed, then plan the sessions
Track production issues separately from added dialogue, script changes and revised requirements. Supply line IDs, approved text, original recordings and reasons for each change; agree fees and availability against the project terms. Recheck voice, emotion, audio quality and file versions, returning to game scenes where needed.