Back to game voice-over

Multilingual game voice-over: pricing and pickups

Prepare languages, roles, script volume, timing requirements and usage scope to support a clear quote and recording schedule.

Prepare the information needed for a quote

List languages and accents, character count, word or character counts, estimated recording volume and content types such as dialogue, combat barks or trailers. Specify talent, direction, timing or lip sync, post-production, QA scope and deadlines. Confirm intended media, territories and usage term during quoting.

Why scripts of the same length can cost different amounts

More characters change casting and session arrangements. Timing and lip-sync constraints add adaptation and recording work. Languages, performers, directors, recording setup, post-production standards and in-game QA scope also affect effort. A quote should identify scope, charging units and included revision rounds.

Prepare the information needed for a quote
Why scripts of the same length can cost different amounts
Identify why pickups are needed, then plan the sessions

Identify why pickups are needed, then plan the sessions

Track production issues separately from added dialogue, script changes and revised requirements. Supply line IDs, approved text, original recordings and reasons for each change; agree fees and availability against the project terms. Recheck voice, emotion, audio quality and file versions, returning to game scenes where needed.

Game voice-over guides

Guides to audio QA, Japanese voice production, budgeting, and additional recording.

Find the voices your characters need.

Share your target languages, character briefs, script volume and production schedule. For game audio QA, provide the approved script, audio files and any build and scene references needed for in-game checks.

Discuss your voice-over project