Incorrect Chinese source
伤害总量奖励Total DMG Rewards
What players may expect: repeated attempts add to their damage total.
Keep what makes your game special, in every language. Translation, LQA, and voice-over that connect with players.
Source text can contain errors. We confirm who can act, under which conditions, and with what results before writing clear instructions for players.
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Whether it is a single button or a full set of rules, we first confirm how the game works, then explain it clearly.
The Chinese label “伤害总量奖励” states the wrong reward basis. The game records the highest damage from a single attempt; damage from multiple attempts is not added together.
伤害总量奖励Total DMG Rewards
What players may expect: repeated attempts add to their damage total.
What actually happens: only the highest damage from a single attempt counts.
单次挑战最高伤害奖励Meaning: rewards are based on the highest damage in a single attempt.
An accurate translation of an incorrect source still gives players the wrong rule.
Verify the mechanic → Correct Chinese → Update all languages → Validate in gameCompare the rule description with actual behavior, identify the conflict with “total”, and confirm it with the design team. Correct the Chinese source first, then update English and the other languages.
Inspect challenge records and reward calculation to confirm they use the highest single-attempt damage, not cumulative damage. Check whether the revised explanation makes this clear to players.
In the strategy-game example, attacker and prisoner rules, rescue and protection were mixed into long paragraphs. Establish each role’s mechanics, then organize the information around player questions.
Select a step to explore how each decision is made.
Flag ambiguous words, omitted relationships and source statements that may conflict with gameplay.
Review design documents, UI context, character profiles and regional configurations.
Confirm who can act, what triggers each condition, how values are calculated, and what happens next.
Organize information by role, condition, action and outcome so players know what to do next.
Within the agreed scope, test actions, feedback and scoring, then verify the revised text.
A name, an action, a server status, and a promotional label can call for different translations. Choose a context to see how the wording changes.
An object name requires a noun. Portuguese example: Montaria.
A button for getting on a mount needs a verb. In Portuguese, that is Montar.
First confirm that the state means full. Final wording depends on the server state and interface context.
This means popular, not at capacity. Choose the wording that matches the actual marketing meaning.
Check where the string appears and what it refers to. The same English word may need different translations in different contexts.
Inspect lists, buttons and state indicators to verify referents, available actions and state changes.
“Upgrade Level” leaves the relationship implicit. In this example it is a level field, so its meaning must be clarified first.
Without the interface, it could be read as either a noun phrase or an instruction to upgrade.
This example is an attribute field. Confirm whether it means the current advancement stage or the required level before finalizing the translation.
Check the field label and its value to confirm that it describes a level rather than an action.
Inspect the adjacent value and explanation, then compare the display before and after advancement.
If the goal is to recruit teammates, use recruitment wording. If the button posts the party to a chat channel, explain the posting action. “Promote” can also suggest rank advancement or advertising.
The source does not specify a currency. Translators need to check the game’s pricing configuration rather than assume RMB or use a current exchange rate.
Any amount topped up will be converted to Points by 1:1The player’s local payment currency
Confirmed local amount
Points set by the regional rule
For every [local currency amount] paid, receive [number of points].
Confirm currency, regional prices, the points formula and rounding, then explain the rule for the target market.
In a test environment, compare the amount shown at payment, the displayed points and the points credited.
Choose a function to see a possible label and the behavior it describes. Final wording depends on how the game actually works.
Eligible players can join the team directly.
A request to join needs approval; an invitation is sent by someone already in the team. Some games use Invite Only for requests, so check the behavior before choosing a label.
Use this label only when invitations are sent. Automatic matchmaking needs wording that describes that behavior.
Confirm the object, destination and result. Do not label every distinct function Auto Fill.
Use familiar gaming language to describe what the control does. Auto Fill is appropriate only when it accurately describes the function.
Trigger joining, approval, invitations and placement to confirm that labels match the results players see.
Files, records and acceptance criteria are agreed for each project.
We translate terminology, UI, gameplay rules, and dialogue, with expert review and in-game checks to make sure the language works for players.
Discuss your translation projectExplore in-game LQAShare the languages, services, and release dates you have in mind. Our team will follow up by email.